Tag: Games/Gaming

  • Systematizing Play

    One of the assignments that I gave to my students when I was teaching my grad class was to take a look at what games actually taught them and map a lesson to a game, using the ladder as an analogy or scaffold. So when I saw this post, I was stoked – someone else…

  • Multiplayer relevant

    This is what I think I was thinking about when I was finishing up the last post and when I was walking out to the next meeting. But, as it happens with ideas, the original idea seemed perfect and then I went through the meeting, I lost the idea almost completely and now this is…

  • Casual Gaming, Casual Learning

    This is a topic that came up over the weekend at a BBQ, when my brother was asking about HDMI, thinking about the XBox 360 Elite and Halo 3 being almost on us here. As the conversation moved along, it followed much the same path that Ed’s post on gaming had – who has time…

  • Gaming not clinically addicting, helps fluid intelligence

    No, I don’t think that gaming makes you more able to discern between “adult beverages”, pop or teas… but at the end of a news story that is about a couple of months old now, there is a snippet of interest: However, Peterson said video games can actually be beneficial to a child’s development and…

  • Reflecting on Reflections

    Paul over at Research Quest has a great series of posts reflecting on the presentation by Jenkins at the Games, Learning, and Libraries Symposium pointed out a number of elements that are important for our students to keep abreast of the world the way that information is moving and changing with each new technology that…