Tag: Games/Gaming

  • Spore – Sim Everything

    Will Wright is up to his tricks again and this time he has taken pretty much every game that he has ever worked on and rolled it into one massive experience. Spore takes the player from the cellular stage to the full blown interstellar, Star Trekesque level in a way that seems to be very…

  • Gaming to achieve a higher…

    State of consciousness? Well not really, but a Grant MacEwan study wants to see what impact gaming has on consciousness and possibly how it can control lucid dreaming.

  • McVideogame

    In a stark counterpoint to Food Force, I found McVideogame thanks to Kariosnews. I haven’t played with it much yet, but I’m sure it’s going to be interesting. Here is an interview with the creators. Edit: Well after playing the game, it’s easy to see that it is more of a simulator than Food Force…

  • Hard Fun

    I’m getting ready for a lecture that I’m giving tomorrow and Thursday to a class that deals with the psychology of technology (in the Faculty of Education – so it’s Ed Psych) and one of the points that I had come up with to help legitimize game based learning is Papert’s “Hard Fun” (2002). There…

  • Why we should peek at the back of the book now and again.

    This article was on Fark the other day and it’s got a link to the U of A as well (a non study affiliated commentator), so it’s doubly blessed in my books… and here is my take. It talks about how our minds think in reverse when it comes to solving a problem (I know…