Tag: Games/Gaming

  • Getting Going on Game Design

    This came up at the conference last week as there were people asking in the game related sessions about where to point their students or children who are interested in video game design to. Before I list off the books and schools, I would suggest that they should also understand that game design now is…

  • eLearn 2006 – Monday

    Cool papers: A study on the collaborative learning cellular phones at the elementary schools (Tashiro) Miyagi University, Japan Digital Storytelling: Self-Efficacy and Digital Literacy (Li, Morehead) Oakland University Mobile Learning: A Review of Implementations (Barneveld, Shaw) Concordia University The Educational Implications of Synchronous and Asynchronous Peer- Tutoring in Video Games (Moshirnia) University of Kansas Quick…

  • Sunday Homework Presentations and a bit on the keynote.

    Cool papers: Design and Evaluation of SimBuilder (Gupta, Seals, Wilson) Auburn University Use Of An Online Simulation To Support Pre-Service Teacher Knowledge Of Literacy Instruction (Ferry, Kervin and Carrington) University of Wollongong Simulation and Advanced Gaming Environments (SAGE) for Learning (Ireland, Kaufman – Simon Fraser, Sauvé – TÉLUQ L’université à distance de l’ UQÀM )…

  • eLearn 2006 – Saturday

    Cool papers: Effective Use of Cellular Phones in a Large Class for Activating Students’ Participation (Wada, Nakanishi, Tatsuta) Dokkyo University, Japan HipBone Games in Higher Education: Supporting Critical and Creative Thinking (Bures) Bishop’s University, Canada Playing Games: Best Practices for Educational Games in E-Learning (Bakisian) University of San Francisco The theme of Saturday morning was…

  • More Spore

    Again, this is one of those few articles that I jumped the NYT login hoops to get. Bill found the article and pointed out one passage, but I have a different one that I think is telling – not so much about the game, but in terms of how we may want to look at…