Neverwinter Nights seems to be the game that keeps giving to the education realm. The first project using the game that I became aware of was ScriptEase – developed here at the U of A and now there is Journo Quest. Both use the game engine to tell stories. But where the U of A engine is trying to get non programmers to put their own story together in a easy way; Journo Quest looks at the “method and reasoning of information-gathering and synthesis, and communication-related analysis skills” as well as [focusing] on three conceptual points in the interview process: attitude, reliability of source (as compares to authority), and secondary confirmation for every single detail. “If these two teams got together, I’m sure some really interesting ideas could emerge.
Journo Quest
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