Category: Resources

  • Online is better than F2F, hybrid learning needs to pick up the pace

    according to Philip R. Regier, the Dean of Arizona State University’s Online and Extended Campus program: “The technology will be used to create learning communities among students in new ways,” … “People are correct when they say online education will take things out the classroom. But they are wrong, I think, when they assume it…

  • The Great Flu – the game

    With all the interest around viruses of one flavour or another going around, it’s timely to see a Flash game on the topic. The Great Flu is a somewhat advanced (Grade 6/7 and up) look at what is behind the spread of an infection and what can be done to prevent or beat it back.…

  • mLearning should be the way

    U.S. Education Secretary Arne Duncan says schools and colleges should deliver course content to the cell phones that students use to talk and text every day So reports eSchool News… “I don’t think we’ve had any real negative push against it or anyone refusing to use it,” Campbell [coordinator of learning resources and extended education…

  • Game Inspired eLearning

    Other than the fact that this paper uses “e” and “digital” to describe learning and games (person peeves), it (Charles, M, Bustard, D, and Black, M. “Game Inspired Tool Support for e-Learning Processes” Electronic Journal of e-Learning Volume 7 Issue 2 2009, (pp101 – 110)), it does provide an example of how not all games…

  • Everything wants to be free

    Malcolm Gladwell has an interesting bit on Chris Anderson’s new book Free: The Future Of A Radical Price (read online), where he pulls out some points that are potentially important to the educational realm as well as economics in general. “From the consumer’s perspective, there is a huge difference between cheap and free,” Anderson writes.…