Category: Research

  • Girls game less ’cause they have less time?

    This is something that I didn’t think I’d see come out – a study (Gaming, Gender, and Time: Who Makes Time to Play? Jillian Winn & Carrie Heeter – Sex Roles (2009) 61:1–13 DOI 10.1007/s11199-009-9595-7) that links the lack of time spent gaming with a lack in leisure time. Whoa… I gotta sit down. But…

  • Game Inspired eLearning

    Other than the fact that this paper uses “e” and “digital” to describe learning and games (person peeves), it (Charles, M, Bustard, D, and Black, M. “Game Inspired Tool Support for e-Learning Processes” Electronic Journal of e-Learning Volume 7 Issue 2 2009, (pp101 – 110)), it does provide an example of how not all games…

  • Relationships important for success

    While this article by Bergin & Bergin (Attachment in the Classroom – DOI: 10.1007/s10648-009-9104-0) talks about students in k-12 and their attachment to parents and teachers as an important part of what it takes to succeed, it might be logical to extend what they say into higher ed as well and perhaps using social networking…

  • Quit working, start daydreaming!

    On the heels of the WILB work that I couldn’t find a reference for, I find another interesting study that blows a hole in the “time on task” mantra. Kalina Christoff and a team of collaborators at UBC recently published a paper – Experience sampling during fMRI reveals default network and executive system contributions to…

  • Should we hurry our infants?

    Much of my interest in games and learning came from my youth playing games as seeing that there were potentially a really effective tool to deliver content. Though at the time I was playing those games, I wasn’t thinking about teaching and learning. I only saw how playing games about an age or time helped…